Number of draw calls. Updated each frame.
The number of entries in the file cache. Updated each frame.
Number of frames per second. Updated each frame.
The number of open handles (ports on OSX) for this process. Updated every 5 seconds.
The number of entries in the image cache. Updated each frame.
The amount of index buffers updated this frame.
The amount of index buffers that currently exist.
Number of objects. Updated as objects are created and deleted.
The time in ms which the application spends idle between frames.
The time in ms taken for on_tick to execute.
The time in ms taken to prepare all VISOBJ’s for rendering.
The time in ms taken to send all draw calls to the GPU.
The time in ms taken to process the scenetree before rendering.
The number of entries in the texture cache. Updated each frame.
Amount of texture memory usage (Kb).
The amount of GPU memory allocated to render targets in MB. Updated each frame.
The amount of GPU memory allocated to streaming textures in MB. Updated each frame.
The amount of GPU memory allocated to transient textures in MB. Updated each frame.
The amount of vertex buffers updated this frame.
The amount of vertex buffers that currently exist.
Amount of virtual memory reserved by the operating system for this process (Kb). Updated every 5 seconds.
CPU usage for the editor process (%). Updated every 5 seconds.