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Interface Metrics

Hierarchy

  • Metrics

Index

Properties

cpuUsage: number

CPU usage for the editor process (%). Updated every 5 seconds.

drawCalls: number

Number of draw calls. Updated each frame.

fileCacheLength: number

The number of entries in the file cache. Updated each frame.

fps: number

Number of frames per second. Updated each frame.

handles: number

The number of open handles (ports on OSX) for this process. Updated every 5 seconds.

imageCacheLength: number

The number of entries in the image cache. Updated each frame.

indexBufferUpdates: number

The amount of index buffers updated this frame.

indexBuffersTotal: number

The amount of index buffers that currently exist.

objectCount: number

Number of objects. Updated as objects are created and deleted.

onIdleTime: number

The time in ms which the application spends idle between frames.

onTickTime: number

The time in ms taken for on_tick to execute.

preRenderTime: number

The time in ms taken to prepare all VISOBJ’s for rendering.

renderTime: number

The time in ms taken to send all draw calls to the GPU.

scenetreeProcessTime: number

The time in ms taken to process the scenetree before rendering.

textureCacheLength: number

The number of entries in the texture cache. Updated each frame.

textureMemoryUsage: number

Amount of texture memory usage (Kb).

textureRenderTargetMemory: number

The amount of GPU memory allocated to render targets in MB. Updated each frame.

textureStreamingMemory: number

The amount of GPU memory allocated to streaming textures in MB. Updated each frame.

textureTransientMemory: number

The amount of GPU memory allocated to transient textures in MB. Updated each frame.

vertexBufferUpdates: number

The amount of vertex buffers updated this frame.

vertexBuffersTotal: number

The amount of vertex buffers that currently exist.

virtualMemoryUsage: number

Amount of virtual memory reserved by the operating system for this process (Kb). Updated every 5 seconds.